Ever since I first got my hands on 7 Wonders, card drafting, or the “pick and pass mechanic” as it’s been called, has been one of my absolute favorite mechanics in tabletop gaming. I love the sense of wonder and anticipation that I get each round when a new hand is passed to me. Will it have the card I need? What could be in there? I feel like a kid on Christmas, and I can’t get enough of this mechanic.Surprisingly, card drafting isn’t as ubiquitous as other mechanics. While you will find dozens upon dozens of worker placement games, card drafting is only slowly making its way into more games.
Even still, there are quite a few really good drafting games out there, so let’s take a look and see which games are our favorites. Top 10 Card Drafting Games Honorable Mention: Blood RageTo be honest, could easily be a top 3 game on this list.
However, I’m not really sure it’s a card drafting game. I think it’s more of a minis/war game that has some card drafting in it. So looking at it from that angle, I can’t qualify it as a “card drafting” game. But is still pretty awesome, so it at least deserves a mention here.
2-4 Players. Ages 13+. 60-90 minutes. $6010.
Lost Legendsis a game that sounds great in theme and mechanics, but fails a little bit in execution. It’s a game about equipping your adventurer before you head into the dungeon to fight some monsters. I really enjoyed the drafting aspect, getting weapons, armor, spells, and skills. However, the second part of, where you actually fight, doesn’t work that well. And if you happen to die during that phase, forget about ever catching up. You’re basically done. 3-5 Players.
Ages 10+. 60 minutes. $309. Treasure Hunter Designed by legendary game designer Richard Garfield, is an excellent medium-weight card drafting game.
The rules are fairly easy to pick up and the theme/art is family friendly. It involves players drafting cards in the hopes of acquiring treasure on an expedition. Its rules, art, theme, and mechanics all make a great “next step” game.
2-6 Players. Ages 8+. 40 minutes. $358. Fairy Tale is a card drafting/set collection game where players are trying to score the most points, while also interfering with their opponent’s ability to do so. While the artwork isn’t really my cup of tea, I can definitely see it appealing to others. The rules in aren’t as easy as some other gateway drafting games, but are still simple enough for new players to pick up quickly.
2-5 Players. Ages 10+. 30 minutes.
$157. Best Treehouse EverA relative newcomer to the card drafting genre, is a family friendly, card drafting game with some super simple mechanics. Players are trying to build a great treehouse, consisting of a number of different colored rooms. You can jump into a game with only a minimal rules explanation, making and ideal gateway drafting game. The game is fairly light, so whether you are looking for something to play with your non-gamer friends, or as a filler in between other games, Best Treehouse Ever can be a great choice. 2-4 Players.
Ages 8+. 20 minutes. $206. Nevermore has players trying to acquire the most victory points over the course of the game. The unique aspects of Nevermore come from the action cards that can be drawn each round, allowing you special onetime powers or the ability to attack your opponents. Each player in also has a number of life points that, and when run out, the player turns into a raven.
The cool part is that even as a raven you aren’t out of the game and still have a chance at winning. 3-6 Players. Ages 13+. 45-60 minutes. $205.
HollywoodIf you’ve ever wanted to create your own movie, Hollywood is for you. In this card game, players will be drafting different parts of their movie: script, director, and actor(s), at a very minimum. In addition to those, players can draft cards with special abilities, such as a PR Specialist or Lawyer, to help increase the marketability of their movie.
Although this one is hard to find, it’s got a great theme and is a fun game for any fans of the drafting genre. 2-6 Players. Ages 13+. 30 minutes. Out of Print4. Among the StarsIn, plays are trying to build a space station worth the most victory points.
Players will be drafting different parts of their station each round and must use the games two resources, money and power, wisely if they hope to win. The unique power plant mechanic means that you not only have to be aware of how much power you have available, but also the distance to the cards you want powered.
2-4 Players. Ages 12+. 30 minutes. $303.
Tides of Time was the first game to bring us a fun card drafting game that can be played with only two players. Other games have tried through the use of variant rules and dummy players, but the results have always been a bit lackluster. In, players are trying to score the most points over three, quick playing rounds. This micro game helped interest me in the micro genre again and also boasts some incredible artwork.
2 Players. Ages 8+. 15 minutes. $102.
If you are looking to introduce someone to the card drafting mechanic, is usually my go-to game (Although also makes a compelling alternative choice). The rules are super simple, choose a card, and pass the rest. In fact, publisher Gamewright Games calls it a “pick and pass” game. Is primarily a set collection game that distills the card drafting mechanic down to its essence. 2-5 Players. Ages 8+.
15 minutes. $101. 7 Wonders The first card drafting game I ever played and still easily my favorite. The theme, the mechanics, and the play time, are all just spot on for me. Is the game that launched the genre and, in my opinion, is still the king. There have been a number of expansions released for this card drafting giant, and it quickly turned into a game that I will play anytime anyone ever suggests.
The long rumored 7 Wonders tablet app is going to be an instant purchase for meassuming it’s ever released. If you want the best card drafting game out there, is it, and has the awards to back it up.
2-7 Players. Ages 10+. 30 minutes. $35There you have it, our Top Ten Card Drafting Games. What is your favorite card drafting game?
Let us know in the comments below.
The surprise surrounding Bethesda’s Rage 2 announcement was slightly. But the publisher still managed to turn some heads when they announced that alongside id Software.Have you played?Considering that the Just Cause studio’s expertise is in open-world action games the pairing makes a lot of sense. It also provides an important chance for the Swedish studio to learn from their prior post-apocalyptic shooter, 2015’s Mad Max, and for Bethesda to turn Rage into the series they.When Rage released in 2011, it was both a tremendously ambitious shooter and a technical showcase. Not only did it feature a huge and gorgeous desert world for you to explore by vehicle (albeit without a map), it also had plenty of the intense corridor shooting that id is well-known for.Not every single aspect was a success – although the in-game trading card game was way better than it had any right to be – but it was a high-profile triple-A game that had a team behind that were not afraid to take chances.
In a world of cookie-cutter sequels, it proved to be a refreshing new idea with plenty of heart. Recognising the strengths and weaknesses of a game is essential in making a decent sequel, and Avalanche Studios appear to have done a stellar job at sizing up Rage. What quickly becomes apparent from watching Rage 2’s debut is that the upcoming shooter is bursting with personality.
The short trailer is filled with a colourful cast of characters that do everything from vape to pouring energy drinks into their eyes. Not a single second of it could be construed as boring, and its punk-rock tone is a drastic departure from the seriousness of the original. Given how flat the story of the first game ended up feeling this transformation can surely be considered an improvement.The trailer also shows us that many of Rage’s best aspects will be carried into the sequel. The moment-to-moment gunplay of the missions was a real highlight and that was due to the versatile selection of weaponry at your disposal.
From sentry guns to murderous boomerangs and that satisfying shotgun, there was no shortage of fun weapons and ammo types to use. Characters in the trailer sport many of these weapons and, given their history for wild new takes on causing mayhem – Just Cause’s grappling hook, anyone? – there’s no doubt that Avalanche will add in some fresh ways to cause violence as well.Also set to return are vehicles, which is why Avalanche Studios are probably the perfect developers for Rage 2: they have the ability to turn many of the original’s weaknesses into strengths. A major complaint regarding Rage was its poor vehicle handling. Conversely, Mad Max featured incredibly fun car combat, and some of the best vehicle customisation since Banjo-Kazooie: Nuts & Bolts. Driving might not be the first thing that you think of when you see a first-person shooter, but its importance can’t be understated, especially when it comes to Rage.
If getting around a huge map isn’t enjoyable then you will undoubtedly grow frustrated with an open-world after all.Of course, Avalanche aren’t infallible and Mad Max wasn’t without issues of its own. The design of the world was mostly flat and lacked notable landmarks – especially when compared to Just Cause’s vertical landscapes – and some of the gameplay loops, particularly dealing with hostile strongholds, grew tiresome. The mark of a quality game developer is one that learns from their mistakes, though, and the team are probably excited to get another crack at designing a desert wasteland.Considering how many great ideas it brought to the table, Rage deserved to get another chance in the spotlight – it was just a few tweaks away from being a huge success. Bethesda made an excellent choice to combine their shooter’s fantastic weaponry with Avalanche Studios’ knack for chaotic fun.
There’s never much of a sure thing when it comes to game development, but it’s hard to look at this pairing as anything other than a recipe for success.