RobocodeInfobox Softwarename = Robocodecaption =collapsible =author = Mathew Nelsondeveloper = Flemming N. Larsenreleased =latest release version = 1.6.0.1latest release date = June 02, 2008latest preview version =latest preview date =programming language =operating system = Cross-platform (Requires Java)platform = Javasize =language =status =genre = Programming gamelicense = Common Public Licensewebsite = is an Open Source educational game started by Mathew Nelson (originally provided by IBM).
Currently contributions are being made by various people; officially Flemming N. Larsen is working on Robocode to keep it current and fix the bugs. The game is designed to help people learn to program in and enjoy the experience.
It is very easy to start - a simple robot can be written in just a few minutes - but perfecting a bot can take months or more.The gameCompetitors write software that controls a miniature tank that fights other identically-built (but differently programmed) tanks in a playing field. Robots move, shoot at each other, scan for each other, and hit the walls (or other robots) if they aren't careful.
Though the idea of this 'game' may seem simple, the actual strategy needed to win is not. Good robots can have thousands of lines in their code dedicated to strategy. Some of the more successful robots use techniques such as statistical analysis and attempts at neural networks in their designs.Safely run other peoples' botsOne can test a robot against many other competitors by downloading their bytecode, so design competition is fierce. Robocode provides a security sandbox (bots are restricted in what they can do on the machine they run on), which makes internet redistribution safe.Movement and TargetingRobocode competition is all about two things:# Avoid getting hit too much ( Movement )# Try to predict where the opponent(s) will move and hit them as much as possible ( Targeting )Many sophisticated techniques have emerged.
In particular, many top bots utilize:. WaveSurfing - Adapting your movement and trying to avoid getting hit the same way twice. StatisticalTargeting - Collect data that describes the targeting situation together with what would have been the correct decision for each situation.
Use this data to make targeting decisions. GuessFactorTargeting - The best known form of StatisticalTargeting where the stats for enemy robots are each contained inside one number (the 'GuessFactor'). PatternMatching - Tries to match patterns of observed behavior with previously observed patterns, and make decisions on targeting based around that.Sample botsSeveral sample robots are included in Robocode to help the beginners get started.
Contents.As puzzle games Early games in the genre include and, released in 1984 and 1985 respectively.Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is, where the player must use its visual language to manipulate two as to disassemble and reassemble chemical molecules. In such games, players are able to test and debug their program as often as necessary until they find a solution that works. Corellaser software. Many of these games encourage the player to find the most efficient program, measured by the number of timesteps needed or number of commands required. Other similar games include, and were created by, a video game development company known for its that implement programming into their.Other games incorporate the elements of programming as portions of puzzles in the larger game. For example, include a metaphor of being able to access the internal programs and variables of objects represented in the game world, pausing the rest of the game as the player engages this programming interface, and modify the object's program as to progress further; this might be changing the state of an object from being indestructible to destructible.
Other similar games with this type of programming approach include, and.Another approach used in some graphical games with programming elements is to present the player with a to issue orders via a domain-specific language to direct objects within the game, allowing the player to reissue commands as the situation changes rather than crafting a pre-made program. Games like and have the user command several small robotic creatures in tandem through the language of code to reach a certain goal. Presents the player with a simulated mainframe interface through which they issue commands to progress forward. As competitive games Many programming games involve controlling entities such as, or which seek to destroy each other.
Such games can be considered environments of, related to simulations. Players are given tools to develop and test out their programs within the game's domain-specific language before submitting the program to a central server. The server then executes the program against others and reports the results to the player, from which they can make changes or improvements to the program. There are different and leagues for the programming games where the characters can compete with each other. Usually a script is optimized for a special strategy.
Similar approaches are used for more traditional games; the consists of matches between programs written for the of.The competitive programming game has also found its way to various such as or Robot Turtles, typically where a program becomes a premade deck of playing cards played one by one to execute that code.Researchers presented RoboCode as a 'problem-based learning' substrate for teaching programming. Related areas Open world games that feature the ability for players to construct environments from an array of building blocks have often been used by more advanced players to construct logic circuits and more advanced programs from the fundamental blocks. Is one such example, as while the game provides a limited set of blocks that mimic switches and electric circuits, users have been able to create basic functional computers within the virtual world, and at least one is aimed to teach children how to program on the virtual computer in a simplistic language.Several sites, such as, help to teach real-world programming languages through, where video game principles are used to motivate the user. See also. Sayer, Matt (October 3, 2016). Retrieved October 3, 2016.
^ Caldwell, Brendan (November 9, 2015). Retrieved October 3, 2016. Caldwell, Brendan (September 27, 2016). Retrieved October 3, 2016. Metz, Cade (September 24, 2014).
Retrieved October 3, 2016. O'Kelly, Jackie, and J. 'RoboCode & problem-based learning: a non-prescriptive approach to teaching programming.' ACM SIGCSE Bulletin 38, no. 3 (2006): 217-221.
FInley, Klint (August 18, 2014). Retrieved October 3, 2016. Vincent, Alice (August 19, 2011). Retrieved October 3, 2016.External links.